1. An invitation I made in Illustrator for a graduation presentation. The flowers represent the education: Flower Design. It was printed on A5 paper and then folded.
2. An invitation I made in Illustrator for a graduation presentation. The flowers represent the education: Flower Design. It was printed on A5 paper and then folded.
3. An invitation I made in Illustrator for a graduation presentation. The flowers represent the education: Flower Design. It was printed on A5 paper and then folded.
One of my biggest hobbies is making and listening to music.
I wanted my own music to have its own feeling and concept. Therefor I created my own cover art to match it's concept and progressive genre. You can listen to my songs on Bandcamp.
This is an infographic I created for a school assignment. The goal was to make an infographic that would explain a chapter from a complicated book about psychology in design. The chapter I had to portray was "Emotion".
This is another infographic I made in Illustrator, which represents the growth of the creative industry in The Netherlands.
This was one of the first models I've made since I've begun experimenting with ZBrush. It's a game-ready Spinosaurus model, which was later rigged and animated in Maya for use in Unity. It has 48.273 faces. CLICK HERE TO VIEW A WALK ANIMATION
A remake of the Big Sister character from the Bioshock series. It was made in Maya and has a basic rig to put the character into a pose.
(Note that this is not the actual model used in game.)
A fully interactive model of the Acromed SP6000, which was used in a simulation developed by BlueTea. I created the model from a real life reference. The image is a screenshot from the actual simulation in Unity. MORE INFORMATION
A game-ready model of a Sturmgewehr '44. It has a relatively low poly count of about 5.000 faces, while still retaining enough detail.
For one of my final projects at Sint Lucas, I had to create an image which represented a story set in Syberia. I created the scene using Unity, which was then exported for further editing in Photoshop.
This scene was made during my internship at 3Dimerce. This was my one of my first experiences with 3DS Max, as I have always been a Maya user. My goal was to model some of my own guitar gear and render it as realistically as possible in Mental Ray.
Graphics which have been designed to be
printed in high quality.
A selection of 3D models and scenes.
All sorts of photography related work.
A video about the benefits of 'gamification'. I shot and edited this video together with Nienke van Vliet.
A video showing the walk animation I made for the Spinosaurus model.
This video shows an animation I made for an F16 model (model not by me).